Allows the wizard to master fatal curses, gravely restraining and weakening the victims. While you would rather simply kill mobs in PvE, PvP situations are turned drastically by the correct use of this stance’s skills!
Required Level: 100, Veteran
Required Weapon: Staff
Required Stance: The Illusionist 25
Combinable Stance: Psychokinesis, The Illusionist, Levitation
Stance Traits: Mental Magic, Mental Resistance +20
Stance Bonusses:
1: Confusion
2:
3:
4: Enervation
5:
6:
7:
8: Curse
9:
10:
11:
12:
13:
14:
15:
16: Stoned Disease
17:
18:
19:
20:
21:
22:
23:
24:
25:
Skills:
Confusion:
Disables all skills for the affected targets. While Apocalypse may be doing the same thing for a flat 20 seconds, Confusion has no recovery time and a much shorter cast, giving the opponent less time to react and possibly escape from the target area and the effect holds on longer once the skill is maxed.
Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: 7.5m
Area Type: 5m Radius
Knockback: None
Number of Targets: Infinite
Effects: ?% Chance to inflict [Confusion]
SP Consumption: 100, 1 Magical Orb
Cast Time: 0.9 Seconds
Duration: 11.5 Seconds, +1.5 Seconds per Level
Recovery Time: 12 Seconds
1: 11.5 Seconds
2: 13 Seconds
3: 14.5 Seconds
4: 16 Seconds
5: 17.5 Seconds
6: 19 Seconds
7: 20.5 Seconds
8: 22 Seconds
9: 23.5 Seconds
10: 25 Seconds
11: 26.5 Seconds
12: 28 Seconds
Enervation:
The effect of Enervation is similiar to Ritardi, it flatly reduces attack and movement speed by -50% and nullifies HP regeneration. A maxed Ritardi is quite better than this, though, unless you insist on eliminating HP regeneration.
Required Stance Level: 4
Shared Stance: None
Required Skill Points: 1
Range: 7.5m
Area Type: 5m Radius
Knockback: None
Number of Targets: Infinite
Effects: ?% Chance to inflict [Enervation]
SP Consumption: 150, 1 Magical Orb
Cast Time: 0.9 Seconds
Duration: 11 Seconds, +1 Seconds per Level
Recovery Time: 12 Seconds
1: 11 Seconds
2: 12 Seconds
3: 13 Seconds
4: 14 Seconds
5: 15 Seconds
6: 16 Seconds
7: 17 Seconds
8: 18 Seconds
9: 19 Seconds
10: 20 Seconds
11: 21 Seconds
12: 22 Seconds
Curse:
Causes the affected opponents to recieve doubled damage. This spell is near useless on its own, but when used correctly in combination with other attacks, it is extremely lethal and especially useful if you can use it properly in PvP.
Required Stance Level: 8
Shared Stance: None
Required Skill Points: 2
Range: 7.5m
Area Type: 5m Radius
Knockback: None
Number of Targets: Infinite
Effects: 2 x Damage recieved.
SP Consumption: 200, 3 Magical Orbs
Cast Time: 0.9 Seconds
Duration: 6 Seconds, +1 Seconds per Level
Recovery Time: 12 Seconds
1: 6 Seconds
2: 7 Seconds
3: 8 Seconds
4: 9 Seconds
5: 10 Seconds
6: 11 Seconds
7: 12 Seconds
8: 13 Seconds
9: 14 Seconds
10: 15 Seconds
11: 16 Seconds, Defense Rating -1
12: 17 Seconds, Defense Rating -1
Stoned Disease:
A slow casted spell that is also quite short on range and extremely long recovery time, but once successful it will completely immobilize an opponent for the effect duration, rendering it incapable of doing anything. Though elemental and physical resistances are boosted, mental resistance remains same and the target has no possibilities to fight back once under the spell, making the use in PvP a great strategy. In PvE on the other hand, you might not find any good reason to turn a single mob into stone…
Required Stance Level: 16
Shared Stance: None
Required Skill Points: 3
Range: 5m
Area Type: None
Knockback: None
Number of Targets: 1
Effects: Target completely incapable of action, Target Def +200, Target Elemental (Fire/Ice/Lightning) Resistance +50
SP Consumption: 300, 5 Magical Orbs
Cast Time: 2.633 Seconds
Duration: 13 Seconds, +3 Seconds per Level
Recovery Time: 120 Seconds
1: 13 Seconds
2: 16 Seconds
3: 19 Seconds
4: 22 Seconds
5: 25 Seconds
6: 28 Seconds
7: 31 Seconds
8: 34 Seconds
9: 37 Seconds
10: 40 Seconds
11: 43 Seconds
12: 46 Seconds
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