Cyberpunk Leaves Us Waiting For 2020 With Stunning Visuals and Captivating Surprises

When CD Projekt Red gets associated with a new project, it instantly gets high expectations. When the studio announced Cyberpunk 2077 during its summer conference in May 2012, everyone was intrigued to what the studio had to offer. Riding off the success of Witcher 3, arguably one of the greatest games of all time, the studio attracted a lot of intrigue for its new project. However, with the reveals of the elements along the years, it is clear that Cyberpunk 2077 is going to be one of the most anticipated games of all time.

With an announced release date of April 2020, the game is set in a dystopian future. With a Blade Runner vibe to it, the game features a society where body modification and digitalization is the norm. There are widespread elements of corruption and chaos raging throughout society. The mission of the game is to find a path in this word for our protagonist named V. Even though not much is currently known about the full extent of the plot and storyline, the revealed details so far have gotten us extremely excited to experience what the game has to offer.

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The game is a first-person RPG and following the path of the Witcher series, the actions and choices make can have a major impact on the way the story progresses and ultimately the ending. At E3 2019, we had the change to experience the gameplay and dynamics of the game and we were blown away. The mission we had a chance to play where the protagonist V had to infiltrate a rival gang’s headquarters to gain access to a leader. The game allows several different options on how the task can be approached. According to the studio, the game will allow an ending without having to resort to violence as well. Elements of stealth can also be adopted in the game to complete different tasks.

The shooting mechanisms were entertaining with amazing visuals and transitions, our experience with the gameplay was amazing even though it was clear that some elements would be refined further into development.

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Cyberpunk takes a step forward compared to Witcher 3 in terms of customizability of characters. According to the studio, users will have the ability to completely customize elements of their character from hairstyle to skin tones and more. Another interesting addition that the studio revealed was the ability to choose the backstory of the character which ultimately impacts elements of the game and the way the character interacts. Like the Witcher series, the game features multiple dialog options and also Skill Trees that impact aspects of conversation and combat.

The game also features a plethora of interesting characters including Keanu Reeves playing Johnny Silverhand. The art style was one of the biggest factors that set this game apart from other games set in the future. We are not clear right now to the extent of detail and surprises that Cyberpunk 2077 will offer but one thing is clear, We cannot wait for it to be 2020 and get our hands on this game.

Granado Espada Stance – Install Trap

The probably hardest to train stance to some people, as the scout is neither capable of fighting nor of automatically healing. It allows the scout to set up traps by using up Toolset Boxes, which is quite unecessarily costly and complicated to use in PvE, since spellcasters can nuke mobs directly. In PvP however, the element of surprise can make quite a difference if used correctly, but the Scout itself is most vulnerable in this stance. Most skills of this stance have minimal SP use and recovery times.

Required Level: 18
Required Weapon: Both Hands Empty
Required Stance: None
Combinable Stance: First Aid, Fortitudo
Stance Traits: No Action
Stance Bonusses:

1: Detection
2: Nothing
3: Nothing
4: Critical Disease
5: Nothing
6: Nothing
7: Nothing
8: Nothing
9: Nothing
10: Nothing
11: Nothing
12: Invisible String
13: Nothing
14: Nothing
15: Nothing
16: Explosion
17: Nothing
18: Nothing
19: Nothing
20: Nothing
21: Nothing
22: Nothing
23: Nothing
24: Nothing
25: Nothing

Skills:

Detection:
Reveals hidden characters and removes traps within range. While probably barely used in PvE, this skill might have some importance in PvP, as wizards can make themselves and their teammates invisible. From what it seems, increasing the level is absolutely pointless.

Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: 10m
Area Type: Self Radius
Knockback: None
Number of Targets: Infinite
Effects: Reveals hidden characters and removes traps
SP Consumption: 75
Cast Time: 1.13 Seconds
Duration: None
Recovery Time: None

1: n/a
2: n/a
3: n/a
4: n/a
5: n/a
6: n/a
7: n/a
8: n/a
9: n/a
10: n/a
11: n/a
12: n/a

Critical Disease:
A trap which damages and poisons all nearby opponents once stepped on by an enemy. Trap effect depends on Level of Caster, effects of leveling the skill unknown. Since the trap is visible, it can probably be attacked and destroyed by ranged attacks or skills.

Required Stance Level: 4
Shared Stance: Hunting Blaster
Required Skill Points: 1
Range: Adjacent, Adjacent
Area Type: Location, Adjacent
Knockback: None
Number of Targets: Infinite
Effects: Sets a poison trap on ground
SP Consumption: 75, 1 Toolset Box
Cast Time: ?
Duration: ?
Recovery Time: 4 Seconds

Level 1: ? HP, 0 Attack Rating, 67 Attack, 0 Defense Rating, 16 Defense
Level 10: ? HP, 5 Attack Rating, 96 Attack, 5 Defense Rating, 24 Defense
Level 20: ? HP, 10 Attack Rating, 129 Attack, 10 Defense Rating, 32 Defense
Level 30: ? HP, 15 Attack Rating, 161 Attack, 15 Defense Rating, 40 Defense
Level 40: ? HP, 20 Attack Rating, 194 Attack, 20 Defense Rating, 48 Defense
Level 50: 1080 HP, 25 Attack Rating, 226 Attack, 25 Defense Rating, 56 Defense
Level 60: ? HP, 30 Attack Rating, 259 Attack, 30 Defense Rating, 64 Defense
Level 70: 1632 HP, 35 Attack Rating, 291 Attack, 35 Defense Rating, 72 Defense
Level 80: 1944 HP, 40 Attack Rating, 324 Attack, 40 Defense Rating, 80 Defense
Level 90: 2280 HP, 45 Attack Rating, 356 Attack, 45 Defense Rating, 88 Defense
Level 100: ? HP, 50 Attack Rating, 389 Attack, 50 Defense Rating, 96 Defense

Invisible String:
A Trap which invisible can also hit aerial targets, but can only affect 1 opponent. The strength varies by skill and caster level. Remotely useful in PvP, but in PvE, you might prefer less complicated methods of damaging an enemy.

Required Stance Level: 12
Shared Stance: None
Required Skill Points: 2
Range: Adjacent, Adjacent
Area Type: Location, Adjacent
Knockback: None
Number of Targets: 1
Effects: Paves an area with invisible strings
SP Consumption: 75, 1 Toolset Box
Cast Time: ?
Duration: ?
Recovery Time: 6 Seconds

Level 1: ? HP, 0 Attack Rating, 97 Attack, 0 Defense Rating, 16 Defense
Level 10: ? HP, 5 Attack Rating, 138 Attack, 5 Defense Rating, 24 Defense
Level 20: ? HP, 10 Attack Rating, 183 Attack, 10 Defense Rating, 32 Defense
Level 30: ? HP, 15 Attack Rating, 228 Attack, 15 Defense Rating, 40 Defense
Level 40: ? HP, 20 Attack Rating, 273 Attack, 20 Defense Rating, 48 Defense
Level 50: 1188 HP, 25 Attack Rating, 317 Attack, 25 Defense Rating, 56 Defense
Level 60: ? HP, 30 Attack Rating, 363 Attack, 30 Defense Rating, 64 Defense
Level 70: 1795 HP, 35 Attack Rating, 408 Attack, 35 Defense Rating, 72 Defense
Level 80: 2138 HP, 40 Attack Rating, 453 Attack, 40 Defense Rating, 80 Defense
Level 90: 2508 HP, 45 Attack Rating, 493 Attack, 45 Defense Rating, 88 Defense
Level 100: ? HP, 50 Attack Rating, 543 Attack, 50 Defense Rating, 96 Defense

Explosion:
The final skill of this stance, not invisible but useful as it will hit multiple targets with direct damage output. The strength varies by skill and caster level. While this can rid you of a lured mob in PvE, it is also quite useful in PvP, as it will at least distract your opponent or cause some frantic actions.

Required Stance Level: 16
Shared Stance: Huntung Blaster
Required Skill Points: 3
Range: Adjacent, Adjacent
Area Type: Location, Adjacent
Knockback: None
Number of Targets: Infinite
Effects: Sets an explosive trap on ground
SP Consumption: 100, 2 Toolset Boxes
Cast Time: ?
Duration: None
Recovery Time: 8 Seconds

Level 1: ? HP, 0 Attack Rating, 67 Attack, 0 Defense Rating, 16 Defense
Level 10: ? HP, 5 Attack Rating, 96 Attack, 5 Defense Rating, 24 Defense
Level 20: ? HP, 10 Attack Rating, 129 Attack, 10 Defense Rating, 32 Defense
Level 30: ? HP, 15 Attack Rating, 161 Attack, 15 Defense Rating, 40 Defense
Level 40: ? HP, 20 Attack Rating, 194 Attack, 20 Defense Rating, 48 Defense
Level 50: 1296 HP, 25 Attack Rating, 226 Attack, 25 Defense Rating, 56 Defense
Level 60: ? HP, 30 Attack Rating, 259 Attack, 30 Defense Rating, 64 Defense
Level 70: 1958 HP, 35 Attack Rating, 291 Attack, 35 Defense Rating, 72 Defense
Level 80: 2332 HP, 40 Attack Rating, 324 Attack, 40 Defense Rating, 80 Defense
Level 90: 2736 HP, 45 Attack Rating, 356 Attack, 45 Defense Rating, 88 Defense
Level 100: ? HP, 50 Attack Rating, 389 Attack, 50 Defense Rating, 96 Defense