Granado Espada Stance – Martial Elements: Earth

Who Can Use:

Knuckle + Gaiter

Attack Cycle:
3 hit 1 target

Level: 1
Stance: None


Stance Level 25: Attack Speed +15%, Critical +10, Block +10

Skill Name
Stance Level
SP Cost
Cast/Cool (sec)
Blazing Uppercut


5 150
30 HP
Cast time: 0
Cooldown: 0
1 nearby enemy
Lv1: 375%
Lv10: 682%


15 250
50 HP
Cast time: 2
Cooldown: 15
5 enemies within 4m Knockback
25% chance to instill [Fear]
Lv1: 350%
Lv10: 637%
Atomic Phoenix Bomber


20 300
Cast time: 0
Cooldown: 20
1 nearby enemy Knockback
25% chance to inflict [Enervation]
Lv1: 1113%
Lv10: 2023%

Granado Espada Stance – Roof Guard

The offensive counterpart of Plow Guard, giving a great boost on speed once maxed as well as a proper finisher for PvP (which you can’t really say about Charge and Vertical Slash). Ramiro Possesses an alternate version of this Stance.

Required Level: 36
Required Weapon: Greatsword
Required Stance: Plow Guard 12
Combinable Stance: Plow Guard, Sidewinder
Stance Traits: None
Stance Bonusses:

1: Attack Speed +1%
2: Attack Speed +2%
3: Attack Speed +3%
4: Attack Speed +4%
5: Attack Speed +6%
6: Attack Speed +7%
7: Attack Speed +8%
8: Attack Speed +9%, Dread Worm
9: Attack Speed +10%
10: Attack Speed +12%
11: Attack Speed +13%
12: Attack Speed +14%, Genocide
13: Attack Speed +15%
14: Attack Speed +16%
15: Attack Speed +18%
16: Attack Speed +19%, Fury
17: Attack Speed +20%
18: Attack Speed +21%
19: Attack Speed +22%
20: Attack Speed +24%
21: Attack Speed +25%
22: Attack Speed +26%
23: Attack Speed +27%
24: Attack Speed +28%
25: Attack Speed +30%


Dread Worm:
A weak but “scary” move, able to inflict fear on your opponents rendering them unable to attack you. The damage might not even be enough for a regular mob if you don’t invest some points, though.

Required Stance Level: 8
Shared Stance: Defending Guard
Required Skill Points: 2
Range: 9m x 0.6m
Area Type: Directional
Knockback: 5m
Number of Targets: 5
Effects: 50% to inflict [Fear]
SP Consumption: 200
Cast Time: 2 + 1.77 Seconds
Duration: None
Recovery Time: 10 Seconds

1: 165%
2: 180%
3: 195%
4: 210%
5: 225%
6: 240%
7: 255%
8: 270%
9: 285%
10: 300%
11: 315%
12: 330%

The only Greatsword Stance that offers simple and good damage modifiers, though the animation is prett long.

Required Stance Level: 12
Shared Stance: None
Required Skill Points: 2
Range: Adjacent
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: Character moves forward notably during the skill animation.
SP Consumption: 250
Cast Time: 3.73 Seconds
Duration: None
Recovery Time: 15 Seconds

1: 542%
2: 591%
3: 641%
4: 690%
5: 739%
6: 788%
7: 838%
8: 887%
9: 936%
10: 985%
11: 1035%
12: 1084%

A Self buff that can turn the tides of a battle, while increasing movement speed by 25%, attack speed is also boosted. While this may help you wildly hammer attacks on your target, it won’t give you any boosts for skills and it should also be considered that it will drop your defense!

Required Stance Level: 16
Shared Stance: None
Required Skill Points: 3
Range: Self
Area Type: Self
Knockback: None
Number of Targets: 1
Effects: Movement Speed +25%, Defense -20
SP Consumption: 300, 1 Analeptic Remedy
Cast Time: 1.2 Seconds
Duration: 17.5 Seconds, +2.5 Seconds per Level
Recovery Time: 20 Seconds

1: Attack Speed +11%, 17.5 Seconds
2: Attack Speed +13%, 20 Seconds
3: Attack Speed +14%, 22.5 Seconds
4: Attack Speed +16%, 25 Seconds
5: Attack Speed +17%, 27.5 Seconds
6: Attack Speed +19%, 30 Seconds
7: Attack Speed +20%, 32.5 Seconds
8: Attack Speed +22%, 35 Seconds
9: Attack Speed +23%, 37.5 Seconds
10: Attack Speed +25%, 40 Seconds
11: Attack Speed +26%, 42.5 Seconds, Attack Rating +1
12: Attack Speed +28%, 45 Seconds, Attack Rating +1


Does Fortnite Have Longevity?

It is pretty safe to say that Fortnite: Battle Royale has become something of a hit. However, they have almost completely halted production on the project they envisioned from the beginning. It seems that after 6 years of development, what is now known as Fortnite: Save the World will follow the tracks of so many promising early access titles (see Ark and DayZ) will end up dead in early access.


Epic Games has been working on Fortnite for years, but not in the incarnation many people know it as today. It was designed as a co-op survival zombie game and was actually looking pretty interesting. The game came into early access during the summer of 2017, but they made one key mistake. The game promises it will be free upon its launch, but was charging $30 at launch in addition to loot boxes. This made many people (such as myself) unwilling to buy the game because it would eventually go free. This made the game have an incredibly weak launch, and the game continues to perform lower than their expectations. If they were to make Save the World free at this stage, it would no doubt increase players by tenfold. Fortnite is currently at its peak player base, and I can’t see anywhere else to go but down.


This is largely because Epic Games (the developers of Fortnite) have their eyes much bigger than their stomachs. They have stopped supporting paragon, a MOBA they were creating, and it is easy to see why. They think they have struck gold with Fortnite, and they have, but diverting all of their resources towards it will leave them nowhere to go. If the hype behind Fortnite dies out, they will lose everything they have unless they support their other titles. After they make the push to mobile (as they are planning to do), they need to re-prioritize. The first thing they need to do is get Fortnite: Save the World released in full as soon as possible. If it goes free to play, people will certainly buy the loot pinatas which will help fund them. I think it could get as popular as Fortnite if they make it free as promised, and players will flock to it for a good and refreshing free-to-play game. Next, they need to divert resources back into their other titles, because now the Epic Games launcher is in the hands of more people than have ever had it. Nobody wants to have a launcher for one game, so they will be more inclined to download, or even purchase games from them if they were still gaining support.


Epic Games have bought themselves a lot of hype and publicity with Fortnite: Battle Royale. So now it is crunch time for the studio. They need to turn this momentum into long-term players, and they have the ability to do this. They just need to gain perspective, prioritize things other than Battle Royale, and start putting effort back into their other titles. Epic Games has always been a quieter and less popular studio, but with the right planning, they have the potential to solidify themselves within the industry forever.

Monster Hunter World Review

This is the type of a game that tells you how to play, and you will like it. The new instalment in Monster Hunter World absolutely delivers everything that dedicated fans and newcomers can enjoy. Monster Hunter is friendlier and can be easily understood compared to its previous installments. Monster Hunter provides a bridge that connects gamers that are familiar with the game with those new. It caters to everyone without sacrificing the other. Balancing these two attributes has always been a struggle for most RPG games. The idea of bringing in new gamers is a welcome one as it means more revenue generated. However, finding the right way to do so is a challenge as in most cases it will mean dishing out some elements loved by veteran gamers. Thus, it takes a bold move to take this step and moreover, it requires genuine talent to deliver it perfectly.

With that said, Monster Hunter World manages to make their system more understandable by eliminating elements that were unnecessary at the same time avoiding means of making the game look too simple. The previous versions faced a lot of obstacles especially when it came to presenting an enthusiastic world that will deliver a constant thrill. With so much to do with this new Monster Hunter installation, gamers have so much to keep them busy.

Tutorials are a way of letting new gamers understand the ins and outs of the world they are about to encounter. However, even as a newcomer, we all hate those crazy-ass tutorials that will pause the game to tell you what to do. It f8cking kills the thrill and fun as well as disturb the flow of the game. Well, I really like what Capcom did with the new Monster Hunter. Instead of those freaking front loaded pop up texts as tutorials, the game gives you a companion (Handler). This Handler gives you helpful information. Although some will say the Handler is annoying, you just have to take it like that annoying little sister you have to take everywhere you go. Good news is that the Handler will stop when you begin to face higher ranked monsters. All of this makes up a well-cooked strategy of delivering information and enabling players to immediately apply it to use.

When it comes to the map, the game delivers as it had promised. The open-world experience is amazing with so much to explore, loot and slaughter colossal monsters. Everything seems lively especially with the addition of scout flies that function as means of tracking monsters. The gameplay is beautifully crafted, letting players select their preferred style of combat through the selection of weapons. With up to 14 different classes of weapons at your disposal, you have the liberty to select the one that suits you best. However, the game can be unforgiving especially to newcomers. Despite the tutorials provided in form of the Handler, you need to be smart, patient and your timing must be succinct. Fighting advanced monsters requires skill as they can easily take you out if you become overly excited about the attack, therefore, exposing yourself. I like the way monsters respond to your attacks. You can tell that they are able to read your moves, therefore, presenting a realistic fight. Other new features include in-action drinking of health potions. Instead of the traditional celebratory pose to drinking a health potion, now you can sip it while in motion. Another interesting feature is the ability to see the damage dealt during attacks. You can turn this feature off if you feel like a purist.

The biggest change in Monster Hunter games comes with the help of platform. We are all used to the old PS2 Monster Hunter games. However, the introduction of the game to the best consoles such as PS4 Pro and Xbox One makes the game to be the best when it comes to looks in the entire history of Monster Hunter games. The world is fantastically displayed and landscapes are portrayed in a natural manner. On top of the exotic locations, there are beautifully animated monsters that go beyond the common fire-breathing dragons. With an option to change your framerate in case you want to prioritize appearance, the game will give you the best atmosphere.

Giving yourself time to play Monster Hunter World can prove to be one of the best decisions you have ever made when it comes to gaming. This is, by all means, one of the best RPG games out there. The incredible steps taken by the developer to accommodate more players will soon make this game recognized as a predator in the RPG world.